Day 1 – TUESDAY, 3 May (CET)

9:30 – 11:00

7th Seminar on using qualitative data to inform behavioral rules in agent-based modelling

By Melania Borit, UiT The Arctic University of Norway, Norway
Bruce Edmonds, Manchester Metropolitan University, UK

Many academics consider qualitative evidence (e.g. texts gained from transcribing oral data or observations of people) and quantitative evidence to be incommensurable. However, agent-based simulations are a possible vehicle for bridging this gap. Narrative textual evidence often gives clues as to the in-context behavior of individuals and is thus a natural source for behaviors to inform the specification of corresponding agent behavior within simulations. The texts will not give a complete picture, but will provide some of “menu” of behaviors people use. During this session we hope to further the understanding of how to improve this. During this session we will discuss the questions and needs of the community working with integrating qualitative data in ABMs.

09:30 – 09:35 Introduction
09:35 – 10:10 Discussion based on topics collected from the Qual2Rule community
10:10 – 10:30 Break-out rooms
10:30 – 10:50 Summary of break-out rooms in plenum
10:50 – 11:00 Wrap-up

11.00 – 11:15



11.15 – 12:45

The future of social simulation from early-stage researchers’ perspective.


By Timo Szczepanska, UiT The Arctic University of Norway, Norway
Diego Dametto, Potsdam University of Applied Sciences, Germany
Daniela Cialfi, University of Studies Gabriele d’Annunzio Chieti-Pescara, Italy

12:45– 13:30

Lunch break


13.30 – 15:00

Games and agent-based models

By Melania Borit, UiT The Arctic University of Norway, Norway
Timo Szczepanska, UiT The Arctic University of Norway, Norway
Harko Verhagen, Stockholm University, Sweden

This session focuses on the process of building an ABM which is/can be a game. We wish to bring together researchers interested in working with both tools to learn from each other’s experience. (NB! The games domain is not the same with the games theory one.)

13:30 – 13:35 Introduction
13:35 – 14:00 ABMs that are games / games that are ABMs – general presentation
14:00 – 14:55 Examples of implementations & discussions
14:55 – 15:00 Closing

15.00 – 15:15



15.15 – 16:45

INSPIRATION TALK: Learning from and simulating of social behavior of all creatures great and small

by Van Parunak, ABC Research LLC, USA

For nearly four decades, my research has reflected a fascination with self-organization among social animals, and in particular the stigmergic mechanisms used by some insects. Most recently, I led a team in developing a social modeling system, SCAMP, that uses stigmergic computation to generate realistic human behavior. This talk will review the history of my work in this area, and describe the SCAMP modeling platform.